Conduct the workers of a small medieval town in this sound based resource management game. Create a healthy, working town to find the balance you need to luxuriate for eternity!

(If your keyboard isn't working try clicking within the window)


Made by Games For Crows


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StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(49 total ratings)
AuthorGames For Crows
GenreStrategy, Simulation
Made withp5.js, Processing
TagsExperimental, Generator, Idle, Incremental, Instrument, Management, Music, Soundtoy, Typing
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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(+1)

lovely balance of sound choices! it’s impossible to make a loop that sounds bad

(+1)

(kick) hmm? to. eat. (click) ah! (fshh) (caw)

been trying to figure out a way to maximalize what i can do while still keeping society in balance, and i've ended up at a formation that only excludes w, h, i, o, l. cool game :) 

Funny concept, well done!

(+1)(-1)

Hay, could you please consider making this work with screen readers? This is, after all, a sound-based game, and yet the totally blind can not currently play it.

(+1)

Cool! After three key presses, I totally understood the basic concept of the game! Efficient!

aw yay thanks glad it was easy to pick up!

(+1)

I did it! :D

nice one!

(+1)

Congrats!!!!

(+2)

Niiiice

(+1)

hmm! (spoilers i guess??) does this mean I achieved balance with 9?

(+1)

I can also balance it with these selected:

(+2)

i gotta stop or i'm just gonna keep going hahaha

(+1)

Hahahaha yeah there's so many different ways to win!

(+1)

I gotta admit, I was just vibing until "Balance achieved!" showed up on my screen hahaha I clicked in without fully reading the description (3AM will do that to ya) and was like ooooh rhythms and management okay yes let's go!

A fun little experience! What led you to making it?

(+1)

Glad you had fun! :D I guess it started off with messing around with live coding generative music with TidalCycles, and we decided to make a game around the music. We didn't have any idea what the game would look like until we started building it, at first we thought it might be a text-based branching narrative game with sounds but we just kept iterating on it and it evolved into this!

(2 edits)

i only got it to 13, i wonder how he got it to 11. 

(+1)

This was so cool! Love sandbox mode and just trying out different combinations!

So glad you like it :D

(+1)

It was fun to balance everything! 

Showing the rates of increase/decrease would go a long way to helping people find solutions without resorting to extracting the numbers from the sources files.

I wrote a quick script to find interesting combinations, here's the summary:

https://pastebin.com/raw/KyvpeF7v (spoilers: has solutions)

That's a good idea, will look into it. Oh wow that's super cool that you figured all this out!!!!

(+1)

This is incredible! I really dig the innovative keyboard-as-interface approach, and the scrolling line graph. The game is the GUI is the game! 😆

(+1)

Hahaha thank you so much! 😊

(+1)

really got my daily medieval life fix from this game. love the lush colours and how it responds to your choices! Now i shall luxuriate for eternity 

Yussssss :D

(+3)

10/10. Got a bit concerned when my 'people' started to deplete when I repaired. Stopped instantly due to sadness HAHA. 

(+1)

Oh no. Hope your people are faring better now :)

(+1)

What exactly sandbox mode does? I tried pressing the buttons but nothing seem to happen while on sandbox mode

Sandbox mode is just for playing around with the sounds :)

(+3)

Is 5 the minimum amount of unselected resources while achiving balance?

(+2)

I believe the minimum is 6 ;D

(+1)

I achieved balance while only selecting 11 resources.

(+1)

I checked and there's a few ways to make only 5. 4 might be possible, but I'm unable to calculate a better combination due to only having the values in the corner.


Ohhh you meant keys. Wow I had no idea that was possible. Well done for figuring that out!!!