Hi! Just a quick note to say I've kept an eye on this project to see if you're moving forward with the Playdate version and there's been months of radio silence. I hope the delay is simply because you're still waiting to get a Playdate so you can ensure sure it's ready for prime time. If that's the holdup I would be happy to put what you have so far on my Playdate and put it through it's paces on video for you so that you can see how it behaves and learn what issues still need to be addressed, if any. I'm a huge fan of fidget toys both physical and digital (download UZU for iOS if you'd like having your mind blown by a truly great one). And when QUO is released for Playdate I would gladly pay a fair price for it, as would many others. Sideloadables are the rage in the Playdate community right now because the user base has grown significantly now that Panic has been shipping them as fast as they can make them for most of the year (since April). You would definitely make $$$.
hiya. just seen your comments. thanks for your continued interest! i'm afraid i haven't had the time and motivation to rewrite all the code in lua. been focusing on putting out new games. maybe if there were more than a handful of people voicing their interest, that might drive me to port it over. also, i don't acutally own a playdate as i sadly don't have the money for it. i made quo for a friend who was super excited about getting a playdate. will check out uzu! one of my favourites on ios is knot fun, a knot untying toy
There might only be a handful of people you’ve heard from, but the truth is everyone who owns a Playdate is buying everything that shows up on itch for it because they all constantly want yet another fun thing to do new with that super cute device. It’s really addictive. Partially because they had to wait so long to get it that makes it a big deal and partially because the crank is getting used in genius ways. So there are whole games that never would have thought up were it not for the novelty of that. As the movie said: “I you build it, they will come.” If you reconsider, as I said I will provide video of each successive build running on the hardware. This could even be done over Facetime so you could tell me in real-time to try this or that to check specifics. A lot of developers have built great games this way especially at first when the device was scarce.
I get that you have other things going, but it would be worth your time. What I get out of it is helping a cool projects land on my favorite toy. So mull it over. You can get back to me in a month or six or whenever you’re ready if you decide to tackle it in Lua.
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I would definitely pay $5-10 for a playdate version of this in a heartbeat.
Hi! Just a quick note to say I've kept an eye on this project to see if you're moving forward with the Playdate version and there's been months of radio silence. I hope the delay is simply because you're still waiting to get a Playdate so you can ensure sure it's ready for prime time. If that's the holdup I would be happy to put what you have so far on my Playdate and put it through it's paces on video for you so that you can see how it behaves and learn what issues still need to be addressed, if any. I'm a huge fan of fidget toys both physical and digital (download UZU for iOS if you'd like having your mind blown by a truly great one). And when QUO is released for Playdate I would gladly pay a fair price for it, as would many others. Sideloadables are the rage in the Playdate community right now because the user base has grown significantly now that Panic has been shipping them as fast as they can make them for most of the year (since April). You would definitely make $$$.
hiya. just seen your comments. thanks for your continued interest! i'm afraid i haven't had the time and motivation to rewrite all the code in lua. been focusing on putting out new games. maybe if there were more than a handful of people voicing their interest, that might drive me to port it over. also, i don't acutally own a playdate as i sadly don't have the money for it. i made quo for a friend who was super excited about getting a playdate. will check out uzu! one of my favourites on ios is knot fun, a knot untying toy
There might only be a handful of people you’ve heard from, but the truth is everyone who owns a Playdate is buying everything that shows up on itch for it because they all constantly want yet another fun thing to do new with that super cute device. It’s really addictive. Partially because they had to wait so long to get it that makes it a big deal and partially because the crank is getting used in genius ways. So there are whole games that never would have thought up were it not for the novelty of that. As the movie said: “I you build it, they will come.” If you reconsider, as I said I will provide video of each successive build running on the hardware. This could even be done over Facetime so you could tell me in real-time to try this or that to check specifics. A lot of developers have built great games this way especially at first when the device was scarce.
I get that you have other things going, but it would be worth your time. What I get out of it is helping a cool projects land on my favorite toy. So mull it over. You can get back to me in a month or six or whenever you’re ready if you decide to tackle it in Lua.
Best, Joe
cheers for the offer to help joe. will get back to you if id do decide to go for it. thanks!
This looks cool. I hope you release a .pdx so I can sideload it. Well done.
Any plans to release a playdate version now that it's shipping? :)
Yeah had a little play with the SDK! ;)
curious
🤔
hmmm...