Conduct the workers of a small medieval town in this sound based resource management game. Create a healthy, working town to find the balance you need to luxuriate for eternity!

(If your keyboard isn't working try clicking within the window)

Made by Rianna Suen and Struan Fraser of Games For Crows
with audio samples from Tidal Cycles


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StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(52 total ratings)
AuthorGames For Crows
GenreStrategy, Simulation
Made withp5.js, Processing
TagsExperimental, Generator, Idle, Incremental, Instrument, Management, Music, Soundtoy, Typing
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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(1 edit)

here for the grind, not the balance lol

(+1)

lovely balance of sound choices! it’s impossible to make a loop that sounds bad

(+2)

(kick) hmm? to. eat. (click) ah! (fshh) (caw)

been trying to figure out a way to maximalize what i can do while still keeping society in balance, and i've ended up at a formation that only excludes w, h, i, o, l. cool game :) 

Funny concept, well done!

(+3)(-1)

Hay, could you please consider making this work with screen readers? This is, after all, a sound-based game, and yet the totally blind can not currently play it.

(+1)

Cool! After three key presses, I totally understood the basic concept of the game! Efficient!

aw yay thanks glad it was easy to pick up!

(+1)

I did it! :D

nice one!

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Congrats!!!!

(+2)

Niiiice

(+1)

hmm! (spoilers i guess??) does this mean I achieved balance with 9?

(+1)

I can also balance it with these selected:

(+2)

i gotta stop or i'm just gonna keep going hahaha

(+1)

Hahahaha yeah there's so many different ways to win!

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I gotta admit, I was just vibing until "Balance achieved!" showed up on my screen hahaha I clicked in without fully reading the description (3AM will do that to ya) and was like ooooh rhythms and management okay yes let's go!

A fun little experience! What led you to making it?

(+1)

Glad you had fun! :D I guess it started off with messing around with live coding generative music with TidalCycles, and we decided to make a game around the music. We didn't have any idea what the game would look like until we started building it, at first we thought it might be a text-based branching narrative game with sounds but we just kept iterating on it and it evolved into this!

(2 edits)

i only got it to 13, i wonder how he got it to 11. 

(+1)

This was so cool! Love sandbox mode and just trying out different combinations!

So glad you like it :D

(+1)

It was fun to balance everything! 

Showing the rates of increase/decrease would go a long way to helping people find solutions without resorting to extracting the numbers from the sources files.

I wrote a quick script to find interesting combinations, here's the summary:

https://pastebin.com/raw/KyvpeF7v (spoilers: has solutions)

That's a good idea, will look into it. Oh wow that's super cool that you figured all this out!!!!

(+1)

This is incredible! I really dig the innovative keyboard-as-interface approach, and the scrolling line graph. The game is the GUI is the game! 😆

(+1)

Hahaha thank you so much! 😊

(+1)

really got my daily medieval life fix from this game. love the lush colours and how it responds to your choices! Now i shall luxuriate for eternity 

Yussssss :D

(+3)

10/10. Got a bit concerned when my 'people' started to deplete when I repaired. Stopped instantly due to sadness HAHA. 

(+1)

Oh no. Hope your people are faring better now :)

(+1)

What exactly sandbox mode does? I tried pressing the buttons but nothing seem to happen while on sandbox mode

Sandbox mode is just for playing around with the sounds :)

(+3)

Is 5 the minimum amount of unselected resources while achiving balance?

(+2)

I believe the minimum is 6 ;D

(+1)

I achieved balance while only selecting 11 resources.

(+1)

I checked and there's a few ways to make only 5. 4 might be possible, but I'm unable to calculate a better combination due to only having the values in the corner.


Ohhh you meant keys. Wow I had no idea that was possible. Well done for figuring that out!!!